As a writer and video game industry professional with over 12 years of experience, I’ve honed my skills in FQA and LiveOps testing across multiple platforms and projects. My work at Vaco involves contributing to an ecosystem used by millions daily, ensuring high-quality experiences for users worldwide.
Previously, at Square Enix and other prominent studios, I played a key role in maintaining the functionality and quality of live titles, utilizing tools like JIRA and Testrail. My expertise lies in ensuring that games not only work as intended but provide engaging and smooth experiences for players long after release.
In addition to my testing experience, I hold a BA from Concordia University with published work in poetry and prose, as well as an AEC in Independent Video Game Design from Dawson College. While I focused on FQA and LiveOps at SE, I’m well-versed in creating strong Game Design Documents (GDDs) and bringing narrative depth to my own independent projects.
My personal work includes everything from developing 2D platformers (Squirrel Gangs) to experimenting with future tech, coding projects, and automotive design. I’m passionate about blending creativity with technical expertise, continually exploring new ways to enhance player experience.
I’m excited to contribute to projects that reach and resonate with diverse audiences, bringing both a detail-oriented approach and a creative edge to the teams I work with.